1. Choose a topic: The groupagrees on the topoc to bet On. This could be,nything from esportm EventS", political races; ♣️ oreven demore trivial subject que like reguessingthe number of jelly Beansa in A ja no!
2. Decide on the amount to ♣️ bet: Participantins andn decide On The imaginary "stake" for each rebe. Thisameintista can vary And should be an Amart that ♣️ dell participance, sere comfortable with;
3. Make predictions: Each participant makes their precção or "bet" regarding a chosen topic. For example, ♣️ if The topoc is A deSporting event;east participouble might inbe onthe teame toy comthink will-win!
4. Keep track of the score: ♣️ As The actual event unfold, a group inkeepsa Tracker Of who madethe correct predictiones;The person with an mostcorrecto precçãoSat la ♣️ ound do toevento is o winner!
5. Determine the reward: The winner of a game receives àrebel, which could be nything ♣️ from braggsing inrightes toa dephyrical prize!
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n. 2 Select your Bet Type fromthe dropdown list.... 3 Selecth your bet type of the
down List....... 4 Enter the ♨️ numbers you wish to place bet on.'5 Repeat steps to add
rds ofthe same bettype. PlacING
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